-Director's Office - Top Secret-
To: Agent Rivard
Subject: Mission Introduction - Operation Golden Snare
Agent Rivard,
Your next mission, Operation Golden Snare, requires your unparalleled expertise and adaptability. The target is Goldstache, notoriously bad-mannered and hording a large amount of wealth for who knows what. His activities have become a significant threat to our organization’s interests.
Objectives:
Locate Goldstache's stash: Your primary task is to track down Goldstache’s current whereabouts. Intelligence suggests he was working with a dangerous local gang, the Iron Serpents, to find a place to store his stash.
Secure the Stash: Once located, you are to secure Goldstache's stash. Use caution, as he is known to be very tricky and has a penchant for elaborate traps.
Collaboration: For this mission, you will be working with a new partner, Agent Bartholomew. While I am aware you typically operate solo, Agent Bartholomew’s technical expertise and childish sense of humor will be invaluable for this operation. I trust you will utilize his skills to maximize the mission’s success.
Exfiltration: Following the apprehension of the stash, transport Goldstache to ours secure facility in St. Paul. Ensure all data and evidence collected during the mission are handed over to Agent Bartholomew for forensic team for analysis.
Your ability to adapt and execute with precision has always been your strength, Agent Rivard. This mission’s complexity requires teamwork, and I am confident that you and Agent Bartholomew will make an exceptional team.
Good luck, Agent Rivard. The organization's success depends on you.
End of missive.
[[Cooperate with Agent Bartholomew]]
[[Operate Solo]]Your partner, Kurt, is waiting for you at the rendezvous point, an apartment building in the middle of St. Paul. As you arrive, the sun is setting, casting long shadows across the building.
You and Kurt exchange a brief nod, and he fills you in on the latest intel. "Before we pursue the Iron Serpents, we need to prepare ourselves to go undercover," he says.
[[Hear out Kurt's Plan]]
[[Interrupt Him and Talk about Mayan Architecture for 20 minutes]]You decide to part ways with Kurt. "I'm going to handle this solo," you say firmly. "I think I can cover more ground without you."
Kurt raises an eyebrow but doesn't argue. "Your call, Jessica. Good luck out there."
You head off into the night, determined to prove that you can catch Goldstache without any assistance.
Days turn into weeks as you follow lead after lead, each one growing colder. The Iron Serpents seem to be one step ahead, and Goldstache's wealth remains elusive. Despite your best efforts, the case begins to take its toll. Without Kurt's insights and support, you find yourself isolated and frustrated.
One night, as you sift through yet another pile of dead-end clues, you receive an unexpected call. It's your superior. "Jessica, we've decided to reassign the case," they say gently. "It's time to take a step back."
You hang up the phone, staring into the darkness. Alone, you realize that some battles can't be fought single-handedly.
END REACHED
(PLEASE GO BACK)"We're going to need to blend in better if we want to get closer to Goldstache and the Iron Serpents," he says, rubbing his chin. "I think it's time to go undercover, and for that, we need disguises. Ragstock has a good selection. We can find what we need there without drawing too much attention."
What do you think?
[[Head to Ragstock->Select when you arrive at to Arc's Value Village]]
[[No time for disguises, lets get to training for the mission immediately->Training Decision]]Kurt stares at you with interested eyes and asks questions, but you feel you may be taking advantage of his patience and you can see that he's got important things he wants to discuss.
[[Hear out Kurt's Plan]] You and Kurt stand outside Ragstock, a thrift store known for its eclectic collection of secondhand clothes and accessories. The sun is just beginning to set, casting a soft glow over the odd store.
Kurt checks his watch, then glances at you. "This place should have what we need to blend in. We can't afford to stand out if we want to get close to Goldstache's stash and the Iron Serpents."
You nod in agreement, feeling a mix of anticipation and determination. "Let's do this."
[[Get a Cover Identity]]How do you choose your disguise?
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[[Choose disguises separately]]
*Romantic* - [[Choose each other's diguise and try to make it appealing]]
[continued]
[[Choose each other's disguises and make it look as bad as possible]]
Under the fading light of the day, you and Kurt find yourselves parked in a nearly empty parking lot. An old woman, wrapped in a collection of mismatched towels, approaches your car.
As she nears the driver’s side, her sandals shuffle against the pavement, her movements deliberate and slow. In her hands, she clutches a deck of tarot cards. Despite her odd appearance, there’s an air of solemnity about her that commands a certain respect. (yes, respect!)
With a voice that's surprisingly strong for her frail frame, she introduces herself as Madam Vera, and with a nod, invites you to concentrate on your intentions while she prepares to read your fortunes.
The back of your car transforms into her makeshift sanctuary. Madam Vera sets a small cloth on the trunk—a makeshift table—and begins to lay out the cards. Each card is placed with precision, her eyes narrowing slightly as she interprets their positions and the story they tell.
You find yourself drawn into the ritual, the noise of the parking lot fading into the background as you focus on Madam Vera.
[[Choose this option if you got a negative fortune overall]]
[[Choose this option if you got a positive fortune overall]]
[[Choose this option if you got the Wanderer]]
Back at the stakeout apartment in Edina, the night settled quietly around you and Kurt as you returned from a long day filled with the cryptic advice of Madam Vera and intensive surveillance work. The apartment, a modest one-bedroom setup with (very mature and adult!) furnishings, offered a temporary respite from the relentless pace of your investigation.
You decided to order in from your favorite local spot—a quaint Puerto Rican restaurant known for its authentic flavors that reminded you both of a past mission on the island. The food was a small comfort amid the tensions of your current case.
The delivery arrived quickly, the aroma of roasted pork, plantains, and rice filling the apartment as soon as you opened the boxes.
You quickly realize that the Iron Serpents are watching and they have engraved a warning, but it could work to your advantage.
[[Head to the Arneson location if you've found it->Head To Arneson Acres Park]]
[[Resign yourself to never finding the clue or solving the case]]
[[Too Late to investigate at Arneson, Skip to next stakeout event->Go back to the stakeout apartment]]As you and Kurt approached where the pirates had last partied at Arneson Acres Park, it became immediately clear that blending in would require more than just donning the appropriate attire. The pirates were not only fully immersed in their roles but also heavily documented their escapades. Pictures were left behind of Iron Serpent members in numerous places, capturing every staged duel and treasure hunt.
Kurt nudged you, his eyes scanning the scene. “Looks like these pirates love their proof of piracy. We should get some shots of ourselves to blend in fully. It’ll help solidify our cover.”
You nodded, understanding the necessity.
*Obvious* - [[Take a bunch of romantic pictures]]
[[Take a bunch of cool and serious pictures]]
*Obvious* - [[Take a bunch of silly pictures]]
As you and Kurt continue to delve into the puzzles laid out in the book, it becomes increasingly clear that you two may not be able to trust each other. You've only known each other for a short time and now that you're this close to solving the puzzle, you wonder if you can trust your partner.
How do you decide to test Kurt?
*Romantic* - [[Play a game of truth or dare with precarious wooden blocks]]
[[Ask a number of deep truth-seeking questions you learned at the academy]]After the thorough questioning between the two partners, Kurt decides he needs some alone time and disappears. At the door is a man (also eerily similar looking to Kurt) in a pair of dark pool shorts.
He informs you that he is Marco, an informant of Kurt's that just recently found out some very interesting information about the whereabouts of Goldstaches gold stash.
He intimates that Kurt told him that he'd be shown a good time at the pool if he made good on his offer of information.
He heads down to the pool with some wine glasses and urges you to follow.
*Romantic* - [[Interrogate him with a staring contest]]
[[Interrogate him with a one word conversation challenge]]
*Romantic* - [[Interrogate him with a dream duel]]After the grueling work, clandestine operations, and the emotional rollercoaster of dealing with Goldstache's intricate puzzles, the mission had finally come to a successful close. You and Kurt had not only uncovered the hidden wealth but had also managed to dismantle a part of the criminal network that had eluded authorities for years.
To celebrate, Kurt suggested something completely different from the usual post-mission debriefings and paperwork.
Just ask him how he plans on celebrating.
{embed image: 'https://i.imgur.com/afmBII8.png'}
Welcome to the Minnesotans, a choose your own adventure game about two capable secret agents thrust together and forced to make sometimes uncomfortable decision in the name of their mission.
Over the course of this game, you'll be given many choices. Some of them will end your experience entirely while others will bend it towards a certain style.
White text will be the default.
Selecting these choices is the default. In most cases, you'll work together with your fellow agent and in some cases against.
Romantic designation means definite collaboration with a romantic flair.
Selecting these will have you and your fellow agent accomplishing your mission objectives with an exploratory closeness.
Comedic means tenous collaboration with a comedic flair.
Selecting these will have you somehwat at odds with the intent to be ridiculous.
[[View the Mission Briefing->Mission Briefing]]The two of you begin to browse the aisles. You split up, each searching for the perfect disguise to help you blend in. You find yourself drawn to different sections, your eyes scanning the racks for the right combination of items. Kurt moves with practiced efficiency, quickly selecting what he needs.
[[Finish Shopping For Your Disguise]]Kurt glances at his watch before meeting your eyes with a hint of a smile. "This place should have what we need to blend in perfectly. It's crucial we don't stand out if we want to get close to Goldstache and the Iron Serpents."
You nod, feeling a surge of anticipation mixed with a deeper, unspoken connection. "Let's find something great," you suggest, the hint of a challenge in your voice.
The bell chimes softly as you push open the door to Arc's Value Village. Inside, the store unfolds like a treasure trove of possibilities, filled with racks of clothing and shelves brimming with accessories. The faint smell of vintage fabric fills the air.
You and Kurt split up, each diving into the task with an unspoken agreement to select the most appealing and fitting disguises for each other. The search feels playful and charged, each choice a silent compliment to the other’s style and character.
[[Finish Shopping For Your Disguise]]Kurt grabs a shopping cart, and the two of you begin to browse the aisles. But instead of choosing your own disguises, you decide to make it a bit more challenging and fun by picking the worst, tackiest, and most unattractive outfits for each other. You split up, each searching for the most outrageous items you can find.
[[Finish Shopping For Your Disguise]]You and Kurt conclude your shopping at Arc's Value Village, each of you carrying bags filled with the chosen disguises.
You load the bags into the trunk of your nondescript vehicle parked just outside the thrift store. Kurt closes the trunk with a soft thud and turns to you, his expression turning serious.
"We've got our disguises sorted out," he says, glancing briefly at the bags before meeting your gaze. "Now we've got to make sure we're prepared for the mission."
[[Make a decision about training->Training Decision]]You consider the options carefully before making your decision. "Let's focus on driving training," you tell Kurt.
Kurt nods in agreement, a hint of approval in his eyes. "Good choice. I know just the place where we can really push our skills. Fair on 4 has the facilities we need."
You both climb into the vehicle, with Kurt taking the driver’s seat. He starts the engine, the low hum breaking the early morning silence. As he pulls out of the parking lot of Arc's Value Village, you feel a mixture of excitement and nerves. Driving training at Fair on 4 means high-speed maneuvers, precision driving, and possibly even some stunt techniques, all of which are exhilarating but demanding.
[[Select when you arrive at the driving training facility]]You deliberate for a moment before decisively stating, "We should sharpen our weapons skills."
Kurt nods thoughtfully, his gaze meeting yours with an intensity that matches the seriousness of your mission. "That's a solid choice. Let's head to Fair on 4 then. They've got the range and the setup we need for a comprehensive session."
You get into the passenger seat as Kurt slides behind the wheel. He starts the engine, and the car hums to life, cutting through the still morning air. As he pulls out of the parking lot of Arc's Value Village, you feel a surge of focus and readiness. The training ahead isn't just routine; it's a crucial step to ensure you're both prepared for whatever might come your way.
[[Select when you arrive at the weapons training facility]]At the weapon throwing facility at Fair on 4, the atmosphere is charged with a blend of competitiveness and camaraderie. The spacious indoor range is lined with various stations, each designed for different training exercises involving precision and skill with thrown weapons. The air buzzes with the soft thuds of knives and axes finding their marks on wooden targets.
Kurt leads you to the central area and points out that there are a couple of options for approaching this training.
[[Compete against each other using standard agency rules]]
*Romantic* - [[Whispering distracting things in each other's ear before a throw]]
*Comedic* - [[Require a random catchphrase before each throw]]You choose the standard rules and then turn to Kurt with a determined look.
Kurt nods, his expression mirroring your competitive spirit. "May the best agent win."
With a shared sense of purpose, you both gear up and head to the designated throwing lane. The facility is equipped with a range of targets, each set up to challenge an agent’s precision and control.
[[Finish Weapons Training]]You glance at Kurt with a mischievous smile, choosing the distraction option.
Kurt's eyes light up with a playful gleam. "This should be good."
The two of you gear up and take your positions at the throwing lanes, each equipped with a set of balanced throwing axes. The rules are simple: one agent throws while the other whispers something into their ear before they throw, attempting to distract them enough to miss the target.
[[Finish Weapons Training]]You choose the Catchphrase Challenge.
Kurt grins, the challenge clearly appealing to him. "Let's see who runs out of cleverness first."
Armed with a set of balanced throwing axes, you take positions at the designated throwing lane. The rules are simple yet quirky: before each throw, you must come up with a new catchphrase, adding a layer of mental gymnastics to the physical skill of weapon throwing.
[[Finish Weapons Training]]After several intense hours at the Fair on 4 weapons facility, you and Kurt wind down the day's training. You both head back to his car.
As you lean against the hood of your training vehicle,Kurt joins you with a thoughtful look on his face. The adrenaline rush begins to fade, replaced by the reality of your situation. Despite the high of the day’s successes, you're both aware that you are no closer to finding Goldstache's stash than when you started.
"We've sharpened our skills, but without a lead, we're going to get dull real quickly," Kurt says, his voice tinged with frustration.
You nod, feeling the weight of dead ends and time ticking relentlessly forward.
Kurt looks around, the setting sun reflecting a spark of mischief in his eyes. "How about we try something completely out there?" he suggests, a grin spreading across his face. "I know a psychic tarot reader close by. What if we get a tarot reading? Maybe the cards will show us what we're not seeing."
You raise an eyebrow, surprised by his unconventional idea, yet intrigued by the possibility of any lead. The idea is so absurd that it loops back around to being appealing.
"Maybe it’ll give us a fresh perspective", he says.
[[Wait For a Psychic Tarot Reading]] At the driving training facility located on the expansive grounds of Fair on 4, the atmosphere is charged with the roar of engines and the screech of tires against pavement. The area is specially designed for high-octane driving exercises, featuring a variety of tracks and scenarios to push your driving skills to the limit. Today, you and Kurt are here to refine your vehicular tactics, essential for the unpredictable nature of fieldwork.
Kurt leads you to the central area and points out that there are a couple of options for approaching this training.
[[Drive against each other using standard agency rules]]
*Romantic* - [[Drive and try tailing practice, keeping as close as possible]]
*Comedic* - [[Drive the speed maintenance challenge, staying over a certain speed or you "die"]]This is a competitive race where you and Kurt will navigate through a complex course filled with sharp turns, sudden stops, and unpredictable obstacles. This exercise is meant to sharpen your reactionary skills and push your driving to the limits in a high-pressure environment.
[[Finish Driving Training]]You and Kurt will take turns being the lead and the follower. The goal is to stay as close as possible to each other without being 'lost' or allowing too much distance to form. This will help both of you hone your skills in maintaining surveillance under various speeds and traffic conditions, a crucial ability for tailing suspects discreetly.
[[Finish Driving Training]]You must navigate the track while maintaining a speed above a certain threshold. This test is designed to simulate high-speed chases, where keeping your speed up is essential for staying on the tail of a fleeing suspect or escaping potential threats. It will test your ability to control the vehicle at high speeds and make precise maneuvers without losing momentum.
[[Finish Driving Training]]After several intense hours at the Fair on 4 driving facility, you and Kurt wind down the day's training. You both head back to his car.
As you lean against the hood of your training vehicle,Kurt joins you with a thoughtful look on his face. The adrenaline rush begins to fade, replaced by the reality of your situation. Despite the high of the day’s successes, you're both aware that you are no closer to finding Goldstache's stash than when you started.
"We've sharpened our skills, but without a lead, we're just revving engines without hitting the road," Kurt says, his voice tinged with frustration.
You nod, feeling the weight of dead ends and time ticking relentlessly forward.
Kurt looks around, the setting sun reflecting a spark of mischief in his eyes. "How about we try something completely out there?" he suggests, a grin spreading across his face. "I know a psychic tarot reader close by. What if we get a tarot reading? Maybe the cards will show us what we're not seeing."
You raise an eyebrow, surprised by his unconventional idea, yet intrigued by the possibility of any lead. The idea is so absurd that it loops back around to being appealing.
"Maybe it’ll give us a fresh perspective", he says.
[[Wait For a Psychic Tarot Reading]] Madam Vera's hands hovered over the tarot cards spread on the trunk of your car, each movement slow and deliberate under the dim streetlight. Her eyes, deeply set beneath furrowed brows, flicked from card to card as a chilling wind swept through, fluttering the edges of her towel-draped attire.
"You are being pursued," she said in a grave tone, her voice barely above a whisper as she pointed to a card depicting a dark, ominous figure. "Danger lurks closer than you think. You must leave this place—now."
Kurt glanced at you, his face etched with skepticism yet tinged with concern. "To Edina," Madam Vera continued, her voice growing more urgent. "Go to your stakeout location there. It is imperative you remain vigilant. Watch for signs."
[[Head to the stakeout spot immediately]]
[[Hang around and wait for the fight to come to you]]
Madam Vera carefully arranged the tarot cards on the trunk of your car, her fingers moving with a practiced grace. Each card fell into place with an air of ceremony, and she studied them intently under the glow of the streetlamp. The evening breeze fluttered the edges of her colorful towel robes, adding a mystical quality to the scene.
"Ah," she finally exclaimed with a gentle nod, her eyes twinkling with a hint of optimism as she turned a card depicting a golden chalice. "You will find what you seek," she declared, her voice imbued with confidence. She pointed to another card, this one showing a bright star shining over a serene landscape. "Your journey leads you to Edina, to your stakeout. There, you must remain vigilant."
You and Kurt exchanged a hopeful glance, the earlier anxiety somewhat alleviated by her promising words.
Madam Vera continued, her gaze fixed on a card with a park bench and green trees. "Keep watch for signs from the local parks," she instructed. "Nature will guide you to your quarry. The answers you seek are hidden in plain sight, waiting to be discovered under the open skies of Edina’s green spaces."
[[Head to the stakeout spot immediately]]In the soft glow of the evening beside your parked car, Madam Vera shuffled her tarot deck with an air of ancient wisdom. Each card she laid out seemed to weave a deeper narrative into the fabric of your mission. Her eyes, sharp and discerning, paused significantly as she turned over a particular card: the Wanderer.
"Ahh," she murmured, peering closely at you, Jessica. "The Wanderer, ever on a journey, ever seeking. This card," she said, tapping it gently, "it speaks directly to you." Her gaze intensified as she looked into your eyes, and you felt a strange connection, as if she could see the core of who you were—a relentless seeker of truth and justice.
Madam Vera’s eyes suddenly glazed over, her body stiffening as if gripped by a vision. "Arneson," she whispered, the word slipping from her lips like a secret. Her hands hovered over the cards, trembling slightly. "I see... I see a group of pirates, their intentions shrouded in mystery, hidden beneath layers of deceit and danger."
As she regained her composure, the old woman shuffled the cards back into a neat stack, her eyes clearing but still holding a flicker of unresolved mystery. "Watch for Arneson," she reiterated. "It is where you will find what you seek. The Wanderer will lead the way."
[[Head to the stakeout in Edina->Eat at Stakeout Point]]
[[Fast-track to the location "Arneson" if you've found it]]
You and Kurt both have the feeling that you'll find what you need at the stakeout point. Goldstache was seen in the area and there have to be clues.
[[Select once you're back at Kurt's stakeout point in Edina->Eat at Stakeout Point]]As you and Kurt prepared to leave the parking lot of the training ground, still discussing the cryptic tarot reading, neither of you noticed the subtle signs of danger slowly encircling you. The Iron Serpents, notorious for their cunning and ruthlessness, had been tracking you for days, biding their time, waiting for the perfect moment to strike.
With your minds preoccupied by the implications of the tarot cards, the immediate surroundings faded from your focus.
It was subtle at first—the faintest brush of movement, a whisper of fabric against fabric, the slight change in the air pressure. Trained as you were, these nuances usually caught your attention, but tonight, the earlier diversion of the psychic's prophecies clouded your instincts.
Suddenly, the quiet was shattered. Vehicles roared to life around you, headlights flashing on, trapping you in a glaring, blinding light. Before either of you could react, figures clad in dark, nondescript gear emerged from the shadows. They moved with such precision and speed that any attempt at defense was futile.
The last thing you saw was the swift approach of these figures, their faces obscured, their intentions clear. Then, darkness enveloped everything as you were swiftly and silently overwhelmed. The Iron Serpents had executed their ambush flawlessly, leaving no trace of the struggle, no clue for anyone to follow.
In the aftermath, the parking lot returned to its silent, unassuming state. No signs of disturbance remained; it was as if you and Kurt had simply vanished into the night. The Iron Serpents, having captured their quarry, disappeared without a trace, their presence dissolved as mysteriously as it had materialized. You and Kurt were never seen again, swallowed up by the night and the nefarious designs of the Iron Serpents.
END REACHED
(PLEASE GO BACK)You and Kurt arrived at Arneson Acres Park under the fading sun sky, the park's vast expanses of green offering a serene yet oddly fitting backdrop for what you hoped would be a significant breakthrough. Following the breadcrumbs from the cryptic threats, you suspected this location held more than met the eye.
As you ventured deeper into the park, you find the remnants of the garb of the Iron Serpents.
Kurt nudged you, whispering, "This must be the Iron Serpents. They really took the pirate theme all the way."
You realize the group would seem like harmless enthusiasts but you know better. You can imagine the pirates exchanged more than just playful banter; secretive nods and discreet exchanges of envelopes and small packages that wouldn't seem out of place in a theatrical setup.
IIt was then that you realized the roleplay was a façade, a brilliant cover for laundering money.
The only option now is to use subterfuge to join the group and get more information.
[[Go back to the car and prepare]]Weeks stretched into months as you and Kurt maintained your stakeout in Edina, watching for any signs that might lead you to the elusive Goldstache and the hidden machinations of the Iron Serpents. Each day blurred into the next, a monotonous cycle of surveillance and endless reviews of gathered data. The initial adrenaline rush of the chase had long since faded, replaced by the grinding weariness of unyielding vigilance.
Despite your dedication and the myriad of strategies employed—from tracking known associates of the Iron Serpents to intercepting cryptic communications—no tangible clue ever surfaced. The word "Arneson," once thought to be a promising lead, yielded nothing but dead ends. The streets of Edina remained quiet, almost mockingly so, as if the underworld had decided to erase any trace of the paths you needed to follow.
THE END
(PLEASE GO BACK)After confirming your suspicions about the Iron Serpents using their pirate roleplay as a cover for laundering money, you and Kurt returned to your unmarked car parked discreetly at the edge of Arneson Acres Park. Kurt popped open the trunk, revealing a pair of surprisingly authentic-looking pirate costumes that he had procured earlier in anticipation of needing to blend in.
You both retreated to the back of the car to change, using a tarp for cover so you can change in privacy.
*Romantic* - [[Put on the outfit and playfully let the other person tighten things]]
[[Race to see who can get their disguise on the fastest]]In the dimly lit corner of the parking lot at Arneson Acres Park, you and Kurt made a makeshift changing area in the back of your unmarked car. With the trunk popped open, revealing an array of pirate costumes complete with all the accessories, a competitive glint appeared in both your eyes.
"Let's make this interesting," Kurt suggested, a mischievous smirk playing on his lips. "First one fully dressed and ready gets bragging rights."
With that, the race begins. You both grab your respective outfits and begin frantically changing. The confined space of the car made it a comical scene, with elbows occasionally bumping and fabric rustling loudly as you hurry to slip into the elaborate costumes.
[[Infiltrate Gang]]You and Kurt find yourselves grappling with the array of fabrics and accessories that made up the pirate costumes. The back of the car served as an impromptu dressing room, and the atmosphere was charged with a mix of urgency and the absurdity of the situation.
The mood in the car was light, the tension of the impending undercover operation momentarily lifted as you helped each other adjust and perfect your pirate disguises. It was moments like these—unexpected, a little silly—that reminded you of the camaraderie, trust, and something more... that made you and Kurt not just partners but...
[[Infiltrate Gang]]Around the fountain at Arneson Acres Park, you and Kurt found yourselves momentarily caught up in the lighthearted spirit of the pirate theme. The earlier tension of your mission eased slightly, replaced by a shared amusement at your current disguises.
"Let's have some fun with this," Kurt suggested, a mischievous twinkle in his eye. "If we're going to blend in, might as well go all out and capture some memories."
[[Select when finished taking pictures]]
As the golden hour bathed Arneson Acres Park in a warm, inviting glow, you and Kurt found yourselves drawn not only to the mission, but to the unexpected opportunity to add depth to your undercover roles. Amid the setting son, you both decided to take a series of photographs that would not only blend into the atmosphere, but also depict a more intimate, romantic side of your pirate personas.
"Let's make it look like we're part of a pirate romance," Kurt suggested with a hint of playfulness in his voice, scanning the area for a picturesque spot. "It could add another layer to our cover — two pirates, bound not just by adventure but by affection."
You smiled at the idea, feeling the creative spark of the undercover work ignite. The backdrop of the park’s water fountain, currently unoccupied and offering a serene view of the sunset, was perfect for what you had in mind.
[[Select when finished taking pictures]]Around the fountain of Arneson Acres Park, with the late evening sun filtering through the leaves, you and Kurt decided to take a series of photographs that would not only solidify your cover but also imbue you with the air of authentic pirates. These pictures had to convey a certain seriousness, a stark contrast to the lighthearted play around you, reflecting the solemnity of your clandestine mission.
"Let's get some that look like real pirate portraits," Kurt suggested, his voice low as he scanned the area for a suitable backdrop. "Something that makes us look like we truly belong here."
You nodded in agreement, feeling the weight of your role as undercover agents.
[[Select when finished taking pictures]]As the last rays of sunlight dipped spilled over Arneson Acres Park, you and Kurt reviewed the photographs on your phones, satisfied with the images that captured both your disguises and the playful spirit of your mission. However, a new challenge quickly presented itself.
It was clear that to fully integrate and be taken seriously by this group, blending in would require more than just convincing costumes and photographs. You needed to demonstrate prowess in the very activities that defined their gatherings.
"We're going to need to prove ourselves," Kurt whispered to you, a determined look in his eyes.
You nodded, feeling the competitive spirit rise within you.
[[Face off against each other in a water fight]]
[[Show off your sharpshooter skills]]You and Kurt found yourselves drawn into yet another challenge—this time a water balloon fight, announced as the ultimate test of a pirate’s agility and cunning under fire.
A bucket filled with water balloonsis placed in the center of the arena.
The rules are simple: each participant had to dodge and throw water balloons, with points for hits and deductions for being hit.
[[Finish your trial->Meet with the Iron Serpents leader]]An array of plastic cups are meticulously arranged in a pyramid formation on a series of wooden tables, and you and Kurt are given balloons. The task was clear: inflate the balloons and release them to knock down as many cups as possible.
The person with the most cups downed would be declared the winner.
[[Finish your trial->Meet with the Iron Serpents leader]]Kurt excuses himself to make a quick phone call related to your mission’s logistics.
Your objective was clear: establish a connection with the pirate leader, who was rumored to have direct links to Goldstache. Appearing out from behind a bush, you spot him. The leader is a man who looks remarkably like your partner Kurt (but definitely isn't)
Taking a deep breath to steady your nerves, you approached confidently.
The pirate leader turned to face you, his expression one of mild surprise that quickly transformed into a welcoming smile. "Ah, what do we have here? A new recruit to our ranks?" His voice boomed, matching his larger-than-life persona.
His demeanor shifted slightly, a glint of shrewdness in his eyes. "I hear tell you’re looking for something… specific. Something valuable."
The pirate leader leaned closer, lowering his voice. "The treasure you seek, the wealth hidden by Goldstache, it’s closer than you think. You’ve been circling it all along." He paused, ensuring he had your full attention. "It’s hidden in the very place you’ve set up your watch. Your stakeout building in Edina—that’s where Goldstache stashed his loot."
"My dear, in our line of work, we know when to hold our cards and when to fold them. Goldstache has fled and his legacy is becoming a burden. It’s time it found new guardians".
[[Go back to the stakeout apartment]]
Upon returning to the stakeout building in Edina, the air between you and Kurt was thick with anticipation. The information from the pirate leader had turned what was a routine surveillance mission into a treasure hunt right under your feet.
Kurt went to the back room, returning moments later with a book in his hands. "Found this tucked away," he explained, his voice tinged with excitement.
The contents were not what you expected—instead of records or notes, the pages were filled with cryptic puzzles, a maze of riddles, and complex illustrations that seemed to depict various aspects of the building and its surroundings.
Kurt pulls out his pen. "Let’s crack these puzzles. If Goldstache really hid his wealth here, these could lead us right to it."
[[Select when you've finished with the puzzles->Traitor Test]]
[[Select if you have no time for tests->Poolside Informant]]You both sit across from each other, the book lying between you. The need to confirm the integrity and identities beyond your professional facades had become pressing, unavoidable. Trust, the cornerstone of your partnership, demanded reassurance.
Kurt initiates the exchange with a solemn nod, understanding the gravity of the situation. You get out the tower of truth and use it to delve into the depths of your pasts and the fabric of your personal commitments.
The rules are simple:
Each wooden piece is marked with red or black.
If you draw a piece with a black mark, you can dare your partner to do anything.
If you draw a piece with a red mark, they must respond to a question you ask with the truth.
[[Select once you have finished Truth or Dare Jenga->Poolside Informant]]You and Kurt settle back into the chairs in the apartment. The book of puzzles lay closed between you, its secrets temporarily set aside for a more pressing task—ensuring mutual trust through a rigorous, deeply personal inquiry that both of you had learned during your training at the academy.
Each question you are about to ask was designed to peel back layers, a psychological undressing that was typically reserved for suspects, not partners. But the stakes were too high, and the mission's integrity hinged on absolute trust.
You should have a list of 100 questions. Ask at least 5 of them to each person.
[[Select once you have finished Truth or Dare Jenga->Poolside Informant]]
The sun had begun to set, casting long shadows across the pool deck of the apartment building, where Agent Jessica had arranged to meet the informant.
Jessica had allowed this spot not only for its relative privacy, but also because the informal setting might lower Marco's defenses, making him more amenable to sharing information.
He greets her with a warm smile, an attempt to ease the palpable tension.
"Let's do a little exercise called a staring contest."
The rules are as follows:
Both people stare into each other's eyes.
Whoever blinks first, initiates a kiss.
For each round, the kiss goes 1 second longer.
Once Marco is satisfied, he'll divulge the information you need.
[[Select once he's given you what you want->Triumphant Return]]The sun had begun to set, casting long shadows across the pool deck of the apartment building, where Agent Jessica had arranged to meet the informant.
Jessica had allowed this spot not only for its relative privacy, but also because the informal setting might lower Marco's defenses, making him more amenable to sharing information.
He greets her with a warm smile, an attempt to ease the palpable tension.
"Let's do a little exercise called a one word conversation challenge."
The rules are as follows:
On each person's turn, they say one word.
The other person has to start a conversation or tell a story based off that one word.
Once Marco is satisfied, he'll divulge the information you need.
[[Select once he's given you what you want->Triumphant Return]]The sun had begun to set, casting long shadows across the pool deck of the apartment building, where Agent Jessica had arranged to meet the informant.
Jessica had allowed this spot not only for its relative privacy, but also because the informal setting might lower Marco's defenses, making him more amenable to sharing information.
He greets her with a warm smile, an attempt to ease the palpable tension.
"Let's do a little exercise called a dream duel."
The rules are as follows:
One person describes a dream they once had or would like to have.
The other person does their best to weave themselves into the dream.
They alternate until the dream is complete or gets absolutely crazy.
Once Marco is satisfied, he'll divulge the information you need.
[[Select once he's given you what you want->Triumphant Return]]Satisfied that you've been given everything you need to find Goldstache's gold stash, its time to go back and find what you've earned.
[[Select once you've found what the informant told you about]]The informant may have tricked you but you have the last laugh because now you have what you need to finally find Goldsta... you get the idea.
[[Select once you've found the final stash]]-Director's Office - Top Secret-
To: Agent Rivard
Subject: Congratulations on Mission Completion - Operation Golden Snare
Agent Rivard,
Congratulations on the successful completion of Operation Golden Snare. Your expertise and exceptional fieldwork led to not only the capture of Goldstache but also the recovery of stolen assets, including significant amounts of gold. Your actions have significantly disrupted a major criminal network and have protected our organization’s interests.
I would also like to acknowledge your effective partnership with Agent Bartholomew during this operation. While I understand that working with a partner is not your usual approach, your ability to adapt and collaborate proved to be a game changer. The synergy between you and Agent Bartholomew was commendable, and it played a crucial role in the seamless execution of the mission.
Your teamwork has set a new standard for operational excellence within our agency. It is collaborations like these that enhance our capabilities and ensure our success in the field.
Once again, well done, Agent Rivard. You have my utmost appreciation for your dedication and skill.
Enjoy some well-deserved rest, but remain ready. The world of espionage never sleeps, and soon, we may call upon you again.
Director
End of missive.
THE END
OPTIONAL ENDING
*Romantic* - [[Celebrate with Kurt->Romantic Finale]]"Now, we need to sharpen our skills."
You nod, feeling the shift from the playful atmosphere of disguise selection to the more critical phase of preparation. "We have time for one more training session before we need to move. What do you think will serve us best—driving or weapons training?"
Kurt leans against the car, crossing his arms as he considers the options. "Driving could give us the edge in a chase, make us unpredictable. But effective weapon handling could be crucial if we run into trouble at close quarters. Both are essential."
Kurt sits, waiting for your decision. "Your call, Jessica. I'm ready for either."
[[Driving Training]]
[[Weapons Training]]